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An Embodied View of Flow

机译:流的体现视图

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Flow is a psychological construct that has been used to describe states of optimal experience. It has been remarkably influential in user experience studies in areas of computing such as technology acceptance, video gaming, e-shopping, web marketing and e-learning, among others. Frequently, however, the interpretation of the flow concept as well as its major characteristics have been made in an ad hoc manner; there is no overall agreement on how the flow concept should be conceptualized; and often different studies conceptualize flow in very different ways. We claim that those interpretations have been made without a careful consideration of the original concept and that, frequently, they are the product of conceptual misunderstanding. We propose a view that might help researchers interested in flow in computing to understand the source of those discrepancies as well as to design new studies of flow. The view is based on notions of phenomenology and embodied interaction and provides a framework to analyse and situate work on flow in computing. We conclude by pointing out some areas of further research associated with this view.
机译:流动是一种心理构造,已被用来描述最佳体验的状态。它在诸如技术接受,视频游戏,电子购物,网络营销和电子学习等计算领域的用户体验研究中具有显着影响。但是,通常以临时的方式对流程概念及其主要特征进行解释。关于如何将流量概念概念化,没有达成全面共识;而且经常有不同的研究以不同的方式对流量进行概念化。我们声称做出这些解释时没有仔细考虑原始概念,并且常常是概念误解的产物。我们提出一种观点,可以帮助对计算流感兴趣的研究人员了解这些差异的根源,并设计新的流研究。该视图基于现象学和体现的交互性的概念,并提供了一个框架来分析和定位计算中的流量。最后,我们指出了与此观点相关的一些进一步研究领域。

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