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Methodology of Affective Intervention Design for Intelligent Systems

机译:智能系统的情感干预设计方法论

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This paper concerns how intelligent systems should be designed to make adequate, valuable and natural affective interventions. The article proposes a process for choosing an affective intervention model for an intelligent system. The process consists of 10 activities that allow for step-by-step design of an affective feedback loop and takes into account the following factors: expected and desired emotional states, characteristics of the system and available input channels for emotion recognition. The proposed method is supported with three examples of intelligent systems that have used the process to design or to describe affective intervention. Two of them are case studies of affective video games that were designed with the proposed approach and evaluated against the non-affective versions. Another example described in the article is the affective tutoring system Gerda, which exemplifies a more complex and sophisticated intervention model.
机译:本文涉及如何设计智能系统以进行适当的,有价值的和自然的情感干预。本文提出了一种为智能系统选择情感干预模型的过程。该过程由10个活动组成,这些活动允许逐步设计情感反馈回路,并考虑以下因素:预期和期望的情绪状态,系统特征以及用于情绪识别的可用输入通道。所提出的方法得到了三个智能系统示例的支持,这些示例已使用该过程来设计或描述情感干预。其中两个是情感电子游戏的案例研究,这些案例是采用建议的方法设计的,并针对非情感版本进行了评估。本文中描述的另一个示例是情感辅导系统Gerda,它举例说明了更复杂,更复杂的干预模型。

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