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Buddies in a Box Animated Characters in Consumer Electronics

机译:盒子里的伙伴消费类电子产品中的动画人物

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In this paper it is argued that animated characters in the interaction with consumer electronics products can have four kinds of benefits. They can add fun to the interaction and realise a more enjoyable experience. Animated characters can deploy social behaviour and social rules known from daily life and thus make it more natural and easier to interact with consumer electronic products. Furthermore an animated character can set the right level of expectation and finally they can make system errors and interaction obstacles more acceptable. Two examples are described to illustrate this argumentation. The 'L-icons' are virtual personal friends that live inside the television and that represent a so-called recommendation system. 'Bello' is a virtual pet dog that facilitates voice-controlled interaction for a television set. The evaluation results of two example applications confirm the four arguments, but they also show that the right form of animated character must be application specific in order to come to an optimal match between the characteristics of the character and those of the system they represent.
机译:本文认为,与消费类电子产品交互中的动画角色可以具有四种好处。他们可以为互动增添乐趣,并带来更愉快的体验。动画角色可以部署日常生活中已知的社交行为和社交规则,从而使其与消费电子产品互动更加自然和轻松。此外,动画角色可以设置正确的期望水平,最后他们可以使系统错误和交互障碍更容易接受。描述了两个示例以说明这一论点。 “ L图标”是生活在电视中的虚拟个人朋友,代表所谓的推荐系统。 “贝洛”是一种虚拟的宠物狗,可促进电视机的语音控制交互。两个示例应用程序的评估结果证实了这四个论点,但它们也表明正确的动画角色形式必须是特定于应用程序的,以便使角色的特征与其所代表的系统的特征之间达到最佳匹配。

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