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Obstacle-avoiding rectilinear Steiner tree construction in sequential and parallel approach

机译:顺序和并行方法中避免障碍的直线斯坦纳树构造

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摘要

The Rectilinear Steiner Minimum Tree (RSMT) problem is a fundamental one in VLSI physical design. In this paper, we present a maze routing based heuristics to solve the obstacle-avoiding RSMT (OARSMT) problem. Our approach can handle multi-pin nets in good quality and reasonable running time. We also present an implementation of the heuristics in parallel approach with the aid of graphic processing units (GPU). The parallel algorithm is implemented by using CUDA and has been tested on a NVIDIA graphic card. Our experimental results show that our parallel algorithm has promising speedups over our sequential approach. This work demonstrates that we can apply a parallel algorithm to solve the OARSMT problem with the aid of GPU.
机译:线性斯坦纳最小树(RSMT)问题是VLSI物理设计中的基本问题。在本文中,我们提出了一种基于迷宫路由的启发式方法来解决避障RSMT(OARSMT)问题。我们的方法可以以高质量和合理的运行时间处理多针网络。我们还借助图形处理单元(GPU)提出了启发式并行方法的实现。并行算法是使用CUDA实现的,并且已经在NVIDIA图形卡上进行了测试。我们的实验结果表明,与顺序方法相比,并行算法的速度有希望。这项工作表明,我们可以利用并行算法借助GPU解决OARSMT问题。

著录项

  • 来源
    《Integration》 |2014年第1期|105-114|共10页
  • 作者单位

    Department of Computer Science and Engineering, The Chinese University of Hong Kong, Hong Kong;

    Department of Computer Science and Engineering, The Chinese University of Hong Kong, Hong Kong;

    Department of Computer Science and Engineering, The Chinese University of Hong Kong, Hong Kong;

    Department of Electronic and Information Engineering, The Hong Kong Polytechnic University, Hong Kong;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Obstacle-avoiding maze routing; GPU; Parallel computing;

    机译:避开迷宫的路线;GPU;并行运算;

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