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Visual scanning as a reference framework for interactive representation design

机译:可视扫描作为交互式表示设计的参考框架

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When designing a representation, the designer implicitly formulates a sequence of visual tasks required to understand and use the representation effectively. This paper aims at making the sequence of visual tasks explicit in order to help designers elicit their design choices. In particular, we present a set of concepts to systematically analyse what a user must theoretically do to decipher representations. The analysis consists of a decomposition of the activity of scanning into elementary visualization operations. We show how the analysis applies to various existing representations, and how expected benefits can be expressed in terms of elementary operations. The set of elementary operations form the basis of a shared language for representation designers. The decomposition highlights the challenges encountered by a user when deciphering a representation and helps designers to exhibit possible flaws in their design, justify their choices, and compare designs. We also show that interaction with a representation can be considered as facilitation to perform the elementary operations.
机译:在设计表示形式时,设计人员隐式制定了一系列有效理解和使用表示形式所需的视觉任务。本文旨在明确视觉任务的顺序,以帮助设计人员确定其设计选择。特别是,我们提出了一组概念,以系统地分析用户在理论上必须做些什么才能解密表示。分析包括将扫描活动分解为基本的可视化操作。我们展示了该分析如何应用于各种现有表示形式,以及如何用基本操作来表示预期收益。基本操作集构成了表示表达设计人员共享语言的基础。分解突出显示了用户在解密表示形式时遇到的挑战,并帮助设计师展示其设计中可能存在的缺陷,证明其选择合理并比较设计。我们还表明,与表示的交互可以被认为是执行基本操作的便利。

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