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Young adult consumers' involvement in branded smartphone based service apps: Investigating the roles of relevant moderators

机译:年轻的成年人消费者参与基于品牌智能手机的服务应用程序:调查相关主持人的角色

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Purpose The purpose of this paper is to investigate various factors that shape young adult consumers' smartphone-based service app involvement and their subsequent development of brand loyalty for the app. Design/methodology/approach A survey was conducted to test the hypothesized relationships. The survey data were analyzed using SPSS-based PROCESS macro (Hayes, 2013). Findings The study results show that consumer can perceive an app to be largely hedonic or utilitarian, and the perceived app design (hedonic vs utilitarian) impacts consumers' involvement with a particular service app category. Further, the findings elucidate that the impact of app hedonism on app category involvement is moderated by consumer's surfing task orientation and the extent to which app arouses their imagination. On the other hand, the impact of app utilitarianism on app involvement is moderated by consumer's information-seeking task orientation and perceived relevance of the information. Finally, app category involvement predicts loyalty toward a particular brand in the service app category. The effect of app involvement on brand loyalty is moderated by hot and cold brand relationship quality in cases of hedonic and utilitarian apps, respectively. Originality/value The value of this research lies in identifying relevant managerially actionable moderators that shape the relationships between perceived dominant app design (hedonic vs utilitarian), app category involvement and app brand loyalty.
机译:目的本文的目的是研究影响年轻成年人消费者基于智能手机的服务应用程序参与程度及其对应用程序品牌忠诚度发展的各种因素。设计/方法/方法进行了一项调查以检验假设的关系。使用基于SPSS的PROCESS宏对调查数据进行了分析(Hayes,2013年)。研究结果表明,消费者可以将应用感知为享乐主义或功利主义,而感知的应用程序设计(享乐主义与功利主义)会影响消费者对特定服务应用程序类别的参与。此外,研究结果阐明了应用享乐主义对应用类别参与的影响是由消费者的冲浪任务定位和应用引起他们的想象力的程度减轻的。另一方面,应用程序功利主义对应用程序参与的影响通过消费者的信息寻求任务导向和信息的相关性来缓解。最后,应用类别的参与可以预测对服务应用类别中特定品牌的忠诚度。在享乐性和实用性应用程序的情况下,应用程序参与对品牌忠诚度的影响分别通过冷热的品牌关系质量来缓和。独创性/价值这项研究的价值在于确定相关的可管理的主持人,这些主持人可以塑造感知的主导应用程序设计(享乐与功利主义),应用程序类别参与度和应用程序品牌忠诚度之间的关系。

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