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Exploring player behavior and motivations to continue playing Pokemon GO

机译:探索玩家的行为和动机,以继续玩《 Pokemon GO》

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Purpose The purpose of this paper is to identify the determinants of players' continuance intentions to play Pokemon GO (PG) and ultimately make in-app purchases, mainly from the perspectives of psychological, social and gaming motivational factors. Design/methodology/approach The research model was empirically assessed based on 362 validated responses from current players of PG in Malaysia. Analysis was carried out using the partial least squares path modeling method. Findings The results indicated that enjoyment, network externalities, community involvement and the need-to-collect significantly influence players' continuance intention. Furthermore, the findings reveal that flow and nostalgia have indirect effects on players' continuance intention, which in turn significantly influences their purchase intention. Originality/value This study provides empirical support for an integrated model for understanding the antecedents of the players' behavioral intentions that incorporates psychological, social and gaming motivational factors in the context of an augmented reality mobile game.
机译:目的本文的目的是确定玩家继续玩Pokemon GO(PG)并最终进行应用内购买的意愿的决定因素,主要是从心理,社会和游戏动机因素的角度出发。设计/方法/方法研究模型是根据马来西亚PG当前参与者的362条经过验证的回答进行经验评估的。使用偏最小二乘路径建模方法进行分析。结果结果表明,娱乐性,网络外部性,社区参与度和收集需求极大地影响了玩家的持续意愿。此外,研究结果表明,流动性和怀旧感对玩家的持续意愿有间接影响,进而极大地影响了玩家的购买意愿。独创性/价值这项研究为集成模型提供了经验支持,该模型用于理解玩家行为意图的前因,该模型在增强现实手机游戏的背景下结合了心理,社交和游戏动机因素。

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