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Understanding the dark side of gamification health management: A stress perspective

机译:了解娱乐健康管理的黑暗面:压力透视

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Despite the prevalent use of gamification in the health management context, its "dark side" for users remains unknown. To fill this research gap, we used the person-environment fit (P-E fit) model to build a theoretical model to explore the influences of gamification characteristics on stressors (privacy invasion and social overload) and strain (gamification exhaustion) for individuals. A survey was conducted to test our research model and all hypotheses. This paper gathered survey data through the Wenjuanxing website, a popular online survey platform in China. A total of 407 questionnaires were collected. The empirical results indicated that the competitive element and interactivity of gamification are positively associated with privacy invasion and social overload, which can cause gamification exhaustion. Further, we found that users' health condition negatively moderates the relationship between gamification characteristics and stressors. Our research contributes to understanding of the dark side of gamification in the health management context. Our findings also contribute to the P-E fit model and literature on gamification, and provide new insights and implications for users and designers of health management platforms.
机译:尽管在健康管理背景下使用了游戏化的普遍存在地,但用户的“黑暗面”仍然未知。为了填补这项研究缺口,我们使用了人环境适合(P-E FIT)模型来构建理论模型,以探讨群化特征对个体的压力源(隐私入侵和社会过载)和应变(Gamification Feation)的影响。进行了一项调查,以测试我们的研究模式和所有假设。本文通过温报兴网站,中国广泛的在线调查平台聚集了调查数据。共收集407份问卷。经验结果表明,游戏的竞争因素和相互作用与隐私入侵和社会过载有关,这可能导致赌博耗尽。此外,我们发现用户的健康状况对游戏特性和压力源之间的关系进行了缓解。我们的研究有助于了解健康管理环境中游戏的黑暗面。我们的调查结果也有助于对游戏化的P-E拟合模式和文献,为健康管理平台的用户和设计者提供新的见解和影响。

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