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Surface area estimation of digitized 3D objects using weighted local configurations

机译:使用加权本地配置的数字化3D对象的表面积估计

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摘要

We present a method for estimating surface area of three-dimensional objects in discrete binary images. A surface area weight is assigned to each 2x2x2 configuration of voxels. The total surface area of a digital object is given by a summation of the local area contributions. Optimal area weights are derived in order to provide an unbiased estimate with minimum variance for randomly oriented digitized planar surfaces. Due to co-appearance of certain voxel combinations, the optimal solution is not uniquely defined for planar surfaces. A Monte Carlo-based optimization of the estimator performance on the distribution of digitized balls of increasing radii is performed in order to uniquely determine the optimal surface area weights. The method is further evaluated on various objects in a range of sizes. A significant reduction of the error for small objects is observed. The algorithm is appealingly simple; the use of only a small local neighborhood enables efficient implementations hi hardware and/or in parallel architectures.
机译:我们提出了一种方法来估计离散的二进制图像中的三维对象的表面积。将表面积权重分配给每个2x2x2体素配置。数字对象的总表面积由局部贡献的总和给出。得出最佳面积权重,以便为随机定向的数字化平面提供最小偏差的无偏估计。由于某些体素组合的共同出现,最佳解决方案并不是唯一地针对平面定义的。为了确定最佳表面积权重,对估计半径的数字化球分布进行了基于蒙特卡洛的优化。对该方法进一步评估各种尺寸范围内的对象。观察到小物体的误差显着降低。该算法非常简单。仅使用一个小的本地邻居就可以在硬件和/或并行体系结构中高效实现。

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