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Design of a Trinocular-Stereo-Vision VLSI Processor Based on Optimal Scheduling

机译:基于最优调度的三目立体视觉VLSI处理器设计

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This paper presents a processor architecture for highspeed and reliable trinocular stereo matching based on adaptive window-size control of SAD (Sum of Absolute Differences) computation. To reduce its computational complexity, SADs are computed using images divided into non-overlapping regions, and the matching result is iteratively refined by reducing a window size. Window-parallel-and-pixel-parallel architecture is also proposed to achieve to fully exploit the potential parallelism of the algorithm. The architecture also reduces the complexity of an interconnection network between memory and functional units based on regularity of reference pixels. The stereo matching processor is designed in a 0.18 μm CMOS technology. The processing time is 83.2 μs@100 MHz. By using optimal scheduling, the increases in area and processing time is only 5% and 3% respectively compared to binocular stereo vision although the computational amount is double.
机译:本文提出了一种基于自适应窗口大小控制的SAD(绝对差之和)计算的高速,可靠的三目立体匹配处理器架构。为了降低其计算复杂度,使用划分为非重叠区域的图像来计算SAD,并通过减小窗口大小来迭代精炼匹配结果。还提出了窗口并行和像素并行架构,以充分利用算法的潜在并行性。该架构还基于参考像素的规律性降低了存储器和功能单元之间的互连网络的复杂性。立体声匹配处理器采用0.18μmCMOS技术设计。处理时间为83.2μs@ 100 MHz。通过使用最佳调度,尽管计算量增加了一倍,但与双目立体视觉相比,面积和处理时间的增加分别仅为5%和3%。

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