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Refocusable Gigapixel Panoramas for Immersive VR Experiences

机译:用于沉浸式VR体验的可重新逗号的千兆像普拉帕克尔全景

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There have been significant advances in capturing gigapixel panoramas (GPP). However, solutions for viewing GPPs on head-mounted displays (HMDs) are lagging: an immersive experience requires ultra-fast rendering while directly loading a GPP onto the GPU is infeasible due to limited texture memory capacity. In this paper, we present a novel out-of-core rendering technique that supports not only classic panning, tilting, and zooming but also dynamic refocusing for viewing a GPP on HMD. Inspired by the network package transmission mechanisms in distributed visualization, our approach employs hierarchical image tiling and on-demand data updates across the main and the GPU memory. We further present a multi-resolution rendering scheme and a refocused light field rendering technique based on RGBD GPPs with minimal memory overhead. Comprehensive experiments demonstrate that our technique is highly efficient and reliable, able to achieve ultra-high frame rates (>50 fps) even on low-end GPUs. With an embedded gaze tracker, our technique enables immersive panorama viewing experiences with unprecedented resolutions, field-of-view, and focus variations while maintaining smooth spatial, angular, and focal transitions.
机译:捕获千兆像普拉帕克全景(GPP)就有显着进展。但是,用于在头部安装的显示器(HMDS)上查看GPP的解决方案是滞后:沉浸式经验需要超快速渲染,同时直接将GPP加载到GPU上,由于纹理存储器容量有限,因此不可行。在本文中,我们提出了一种新颖的超核渲染技术,不仅支持经典平移,倾斜和缩放,还支持在HMD上查看GPP的动态重新焦。灵感来自于分布式可视化中的网络包传输机制,我们的方法采用跨主和GPU内存的分层图像平铺和按需数据更新。我们进一步提出了一种基于RGBD GPP的多分辨率渲染方案和一种基于RGBD GPP的重新传播的光场渲染技术,其存储器开销最小。综合实验表明,我们的技术高效可靠,即使在低端GPU上也能够实现超高帧速率(> 50 fps)。使用嵌入的凝视跟踪器,我们的技术使沉浸式全景能够通过前所未有的分辨率,视野和焦点变化来观看体验,同时保持平稳的空间,角度和焦点过渡。

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