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Impact of Different Sensory Stimuli on Presence in Credible Virtual Environments

机译:不同感官刺激在可信虚拟环境中存在的影响

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Multiple factors can affect presence in virtual environments, such as the number of human senses engaged in a given experience or the extent to which the virtual experience is credible. The purpose of the present work is to study how the inclusion of credible multisensory stimuli affects the sense of presence, namely, through the use of wind, passive haptics, vibration, and scent. Our sample consisted of 37 participants (27 men and 10 women) whose ages ranged from 17 to 44 years old and were mostly students. The participants were divided randomly into 3 groups: Control Scenario (visual and auditory - N = 12), Passive Haptic Scenario (visual, auditory, and passive haptic - N = 13) and Multisensory Scenario (visual, auditory, wind, passive haptic, vibration, and scent - N = 12). The results indicated a significant increase in the involvement subscale when all multisensory stimuli were delivered. We found a trend where the use of passive haptics by itself has a positive impact on presence, which should be the subject of further work.
机译:多个因素可以影响虚拟环境的存在,例如在特定的经验中参与的人类感官的数量或虚拟体验可信的程度。本工作的目的是研究纳入可信多思序的刺激如何影响存在感,即,通过使用风,被动触觉,振动和气味。我们的样品由37名参与者(27名男子和10名女性)组成,其年龄段从17至44岁到达,大多是学生。将参与者随机分为3组:控制场景(视觉和听觉 - n = 12),被动触觉情景(视觉,听觉和被动触觉 - n = 13)和多句话方案(视觉,听觉,风,被动触觉,振动,气味 - n = 12)。结果表明,当递送所有多思考刺激时,参与子等显着增加。我们发现了一种趋势,自身使用被动触觉对存在的积极影响,这应该是进一步工作的主题。

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