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Depth of Field Rendering Using Multilayer-Neighborhood Optimization

机译:使用多层邻域优化的现场渲染景深

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摘要

Depth of field (DOF) is utilized widely to deliver artistic effects in photography. However, existing post-processing techniques for rendering DOF effects introduce visual artifacts such as color leakage, blurring discontinuity, and the partial occlusion problems which limit the application of DOF. Traditionally, occluded pixels are ignored or not well estimated although they might make key contributions to images. In this paper, we propose a new filtering approach which takes approximated occluded pixels into account to synthesize the DOF effects for images. In our approach, images are separated into different layers based on depth. Besides, we utilize adaptive PatchMatch method to estimate the intensities of occluded pixels, especially in the background region. We again propose a new multilayer-neighborhood optimization to estimate occluded pixels contributions and render the images. Finally, we apply gathering filter to achieve the rendered images with elite DOF effects. Multiple experiments have shown that our approach can handle color leakage, blurring discontinuity and partial occlusion problem while providing high-quality DOF rendering effects.
机译:广泛的景深(DOF)被广泛用于摄影中的艺术效果。然而,用于渲染DOF效应的现有后处理技术引入了视觉伪像,例如颜色泄漏,模糊不连续性和限制DOF应用的部分闭塞问题。传统上,忽略了闭塞像素,尽管它们可能对图像进行关键贡献,但估计估计很好。在本文中,我们提出了一种新的过滤方法,其考虑了近似的遮挡像素来综合图像的DOF效果。在我们的方法中,图像基于深度分离为不同的层。此外,我们利用自适应拼接方法来估计封闭像素的强度,尤其是在背景区域中。我们再次提出了一种新的多层邻域优化来估计封闭像素贡献并呈现图像。最后,我们应用收集过滤器以实现具有精英DOF效果的渲染图像。多个实验表明,我们的方法可以处理彩色泄漏,模糊不连续性和部分闭塞问题,同时提供高质量的DOF渲染效果。

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