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Virtual Locomotion: A Survey

机译:虚拟机置:调查

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摘要

Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has been a fundamental appeal of 3D applications for decades, facilitating this in VR has been quite a challenge. Over the past decades, various virtual locomotion techniques (VLTs) have been developed that aim to offer natural, usable and efficient ways of navigating VR without inducing VR sickness. Several studies of these techniques have been conducted in order to evaluate their performance in various study conditions and virtual contexts. Taxonomies have also been proposed to either place similar techniques in meaningful categories or decompose them to their underlying design components. In this survey, we aim to aggregate and understand the current state of the art of VR locomotion research and discuss the design implications of VLTs in terms of strengths, weaknesses and applicability.
机译:虚拟现实(VR)近年来享有重大普及。在几十年来的情况下,导航一直是3D应用的基本吸引力,促进了VR的促进这是一个非常挑战。在过去的几十年中,已经开发了各种虚拟运动技术(VLT),该技术旨在提供自然,可用和有效的方式导航VR而不会引起VR疾病。已经进行了对这些技术的几项研究,以便在各种研究条件和虚拟环境中评估它们的性能。还提出了分类学,以有意义的类别中的类似技术将其分解为其底层设计组件。在这项调查中,我们的目标是汇总和理解VR Locomotion研究领域的现状,并在强度,劣势和适用性方面讨论VLT的设计意义。

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