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Toward Standardized Classification of Foveated Displays

机译:迈向Foveated显示器的标准化分类

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Emergent in the field of head mounted display design is a desire to leverage the limitations of the human visual system to reduce the computation, communication, and display workload in power and form-factor constrained systems. Fundamental to this reduced workload is the ability to match display resolution to the acuity of the human visual system, along with a resulting need to follow the gaze of the eye as it moves, a process referred to as foveation. A display that moves its content along with the eye may be called a Foveated Display, though this term is also commonly used to describe displays with non-uniform resolution that attempt to mimic human visual acuity. We therefore recommend a definition for the term Foveated Display that accepts both of these interpretations. Furthermore, we include a simplified model for human visual Acuity Distribution Functions (ADFs) at various levels of visual acuity, across wide fields of view and propose comparison of this ADF with the Resolution Distribution Function of a foveated display for evaluation of its resolution at a particular gaze direction. We also provide a taxonomy to allow the field to meaningfully compare and contrast various aspects of foveated displays in a display and optical technology-agnostic manner.
机译:头戴式显示器设计领域的紧急是希望利用人类视觉系统的限制来减少功率和形状因子受限系统中的计算,通信和显示工作量。这种减少的工作量的基础是能够将显示分辨率匹配到人类视觉系统的敏锐度,随着它的动作,因此需要遵循眼睛的凝视,作为污垢的过程。将其内容与眼睛一起移动的显示器可以被称为可以称为FOVEATED显示器,尽管该术语也常用于描述具有尝试模拟人类视力的非均匀分辨率的显示。因此,我们推荐用于术语的定义,该术语是接受这两个解释的术语。此外,我们包括在各个级别的视力下的人体视力分布函数(ADF)的简化模型,横跨视野,并建议将该ADF与FOVEATED显示器的分辨率分配功能进行比较,以评估其分辨率特定凝视方向。我们还提供分类法,以允许该领域以显示器和光学技术 - 不可知的方式有意义地比较和对比各个方面的各种方面。

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