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Live Semantic 3D Perception for Immersive Augmented Reality

机译:为沉浸式增强现实的实时语义3D感知

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Semantic understanding of 3D environments is critical for both the unmanned system and the human involved virtual/augmented reality (VR/AR) immersive experience. Spatially-sparse convolution, taking advantage of the intrinsic sparsity of 3D point cloud data, makes high resolution 3D convolutional neural networks tractable with state-of-the-art results on 3D semantic segmentation problems. However, the exhaustive computations limits the practical usage of semantic 3D perception for VR/AR applications in portable devices. In this paper, we identify that the efficiency bottleneck lies in the unorganized memory access of the sparse convolution steps, i.e., the points are stored independently based on a predefined dictionary, which is inefficient due to the limited memory bandwidth of parallel computing devices (GPU). With the insight that points are continuous as 2D surfaces in 3D space, a chunk-based sparse convolution scheme is proposed to reuse the neighboring points within each spatially organized chunk. An efficient multi-layer adaptive fusion module is further proposed for employing the spatial consistency cue of 3D data to further reduce the computational burden. Quantitative experiments on public datasets demonstrate that our approach works 11x faster than previous approaches with competitive accuracy. By implementing both semantic and geometric 3D reconstruction simultaneously on a portable tablet device, we demo a foundation platform for immersive AR applications.
机译:对3D环境的语义理解对于无人系统和人类涉及虚拟/增强现实(VR / AR)的沉浸体验至关重要。空间稀疏的卷积,利用3D点云数据的内在稀疏性,使高分辨率3D卷积神经网络与最先进的3D语义分割问题进行了贸易。然而,详尽的计算限制了用于便携式设备中的VR / AR应用的语义3D感知的实际使用。在本文中,我们确定效率瓶颈位于稀疏卷积步骤的未组织内存访问中,即,基于预定义字典独立地存储,这是由于并行计算设备的有限内存带宽导致的效率低效(GPU )。在洞察力中,点作为3D空间中的2D表面是连续的,提出了一种基于块的稀疏卷积方案来重用每个空间组织的块内的相邻点。进一步提出了一种有效的多层自适应融合模块,用于采用3D数据的空间一致性提示,以进一步降低计算负担。公共数据集的定量实验表明,我们的方法比以前具有竞争性准确度的方法快11倍。通过在便携式平板设备上同时实现语义和几何3D重建,我们将一个用于沉浸式AR应用的基础平台。

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