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Eye-dominance-guided Foveated Rendering

机译:眼睛占优势导向的渲染

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摘要

Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering is emerging as an indispensable technique for reconciling interactive frame rates with ever-higher head-mounted display resolutions. Here, we present a simple yet effective technique for further reducing the cost of foveated rendering by leveraging ocular dominance - the tendency of the human visual system to prefer scene perception from one eye over the other. Our new approach, eye-dominance-guided foveated rendering (EFR), renders the scene at a lower foveation level (with higher detail) for the dominant eye than the non-dominant eye. Compared with traditional foveated rendering, EFR can be expected to provide superior rendering performance while preserving the same level of perceived visual quality.
机译:优化渲染性能对于各种虚拟现实(VR)应用程序至关重要。由于越来越高的头戴式显示器分辨率来调和互动帧速率的不可或缺的技术,因此是不可或缺的渲染。在这里,我们提出了一种简单而有效的技术,用于通过利用眼部主力来进一步降低渲染的成本 - 人类视觉系统更倾向于从一只眼睛的一只眼睛偏好场景感知的趋势。我们的新方法,眼极统治引导的渲染(EFR),使场景在较低的矿区(具有更高细节)的场景,对于显着的眼睛而不是非显性眼睛。与传统的Foveated渲染相比,EFR可以预期提供优越的渲染性能,同时保持相同的感知视觉质量水平。

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