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The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop Interference

机译:自身头像,手部搭配和手部接近实施例和速率干扰的影响

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摘要

Understanding the effects of hand proximity to objects and tasks is critical for hand-held and near-hand objects. Even though self-avatars have been shown to be beneficial for various tasks in virtual environments, little research has investigated the effect of avatar hand proximity on working memory. This paper presents a between-participants user study investigating the effects of self-avatars and physical hand proximity on a common working memory task, the Stroop interference task. Results show that participants felt embodied when a self-avatar was in the scene, and that the subjective level of embodiment decreased when a participant's hands were not collocated with the avatar's hands. Furthermore, a participant's physical hand placement was significantly related to Stroop interference: proximal hands produced a significant increase in accuracy compared to non-proximal hands. Surprisingly, Stroop interference was not mediated by the existence of a self-avatar or level of embodiment.
机译:了解人手邻近对象和任务的影响对于手持和近乎手部对象至关重要。尽管已经证明了自身化身对虚拟环境中的各个任务有益,但很少研究了化身手靠近在工作记忆下的效果。本文介绍了与会者之间的用户学习,调查自身头像和物理手段对共同的工作存储器任务的影响,STROOP干扰任务。结果表明,当参与者的手没有与阿凡达的手搭配时,参与者在现场中养成的参与者觉得体现了。此外,与非近端手相比,参与者的物理手放置与Troop干扰显着相关:近端手的准确性显着提高。令人惊讶的是,速率干扰不是通过实施实施例的自身形象或水平的存在介导的。

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