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Surface Motion Capture Animation Synthesis

机译:表面运动捕获动画合成

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摘要

We propose to generate novel animations from a set of elementary examples of video-based surface motion capture, under user-specified constraints. 4D surface capture animation is motivated by the increasing demand from media production for highly realistic 3D content. To this aim, data driven strategies that consider video-based information can produce animation with real shapes, kinematics and appearances. Our animations rely on the combination and the interpolation of textured 3D mesh data, which requires examining two aspects: (1) Shape geometry and (2) appearance. First, we propose an animation synthesis structure for the shape geometry, the Essential graph, that outperforms standard Motion graphs in optimality with respect to quantitative criteria, and we extend optimized interpolated transition algorithms to mesh data. Second, we propose a compact view-independent representation for the shape appearance. This representation encodes subject appearance changes due to viewpoint and illumination, and due to inaccuracies in geometric modelling independently. Besides providing compact representations, such decompositions allow for additional applications such as interpolation for animation.
机译:我们建议在用户指定的约束下从基于视频的曲面运动捕获的一组基本示例生成新颖的动画。 4D表面捕获动画通过媒体生产的需求不断增加,以实现高度现实的3D内容。为此目的,考虑基于视频信息的数据驱动策略可以产生具有真实形状,运动学和外观的动画。我们的动画依赖于纹理3D网状数据的组合和插值,这需要检查两个方面:(1)形状几何形状和(2)外观。首先,我们提出了一种动画合成结构,用于形状几何形状,基本图表,在最佳地相对于定量标准中优于标准运动图,并且我们将优化的内插转换算法扩展到网状数据。其次,我们提出了一种紧凑的视野独立于形状外观表示。由于观点和照明,该表示对主题外观进行了变化,并且由于独立建模的不准确性。除了提供紧凑的表示外,这种分解允许其他应用程序,例如动画的插值。

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