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Manufacturing Application-Driven Foveated Near-Eye Displays

机译:制造应用驱动的近眼显示器

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Traditional optical manufacturing poses a great challenge to near-eye display designers due to large lead times in the order of multiple weeks. limiting the abilities of optical designers to iterate fast and explore beyond conventional designs. We present a complete near-eye display manufacturing pipeline with a day lead time using commodity hardware. Our novel manufacturing pipeline consists of several innovations including a rapid production technique to improve surface of a 3D printed component to optical quality suitable for near-eye display application, a computational design methodology using machine learning and ray tracing to create freeform static projection screen surfaces for near-eye displays that can represent arbitrary focal surfaces, and a custom projection lens design that distributes pixels non-uniformly for a foveated near-eye display hardware design candidate. We have demonstrated untethered augmented reality near-eye display prototypes to assess success of our technique, and show that a ski-goggles form factor, a large monocular field of view (30 degrees x 55 degrees), and a resolution of 12 cycles per degree can be achieved.
机译:由于大约多周的顺序,传统的光学制造对近眼显示器设计师构成了极大的挑战。限制光学设计师的能力快速探索传统设计。我们使用商品硬件呈现完整的近眼显示器制造管道,具有一天的延长时间。我们的新型制造管道由多种创新组成,包括快速生产技术,将3D印刷部件的表面改善到适合近眼显示应用的光学质量,使用机器学习和射线跟踪来制造自由形式静态投影屏幕表面的计算设计方法。近乎眼睛显示器,可以代表任意焦点表面,以及定制投影镜头设计,其为不均匀地分配像素,以用于近似眼睛显示硬件设计候选者。我们已经证明了不受限制的增强现实近乎眼部显示原型,以评估我们技术的成功,并表明滑雪镜的形状因子,一个大型单眼视场(30度x 55度),每度分辨率为12个周期可以实现。

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