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Vertex data compression through vector quantization

机译:通过矢量量化的顶点数据压缩

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Rendering geometrically detailed 3D models requires the transfer and processing of large amounts of triangle and vertex geometry data. Compressing the geometry bit stream can reduce bandwidth requirements and alleviate transmission bottlenecks. In this paper, we show vector quantization to be an effective compression technique for triangle mesh vertex data. We present predictive vector quantization methods using unstructured code books as well as a product code pyramid vector quantizer. The technique is compatible with most existing mesh connectivity encoding schemes and does not require the use of entropy coding. In addition to compression, our vector quantization scheme can be used for complexity reduction by accelerating the computation of linear vertex transformations. Consequently, an encoded set of vertices can be both decoded and transformed in approximately 60 percent of the time required by a conventional method without compression.
机译:渲染几何细节的3D模型需要传输和处理大量的三角形和顶点几何数据。压缩几何比特流可以减少带宽需求并减轻传输瓶颈。在本文中,我们表明矢量量化是一种用于三角网格顶点数据的有效压缩技术。我们提出了使用非结构化代码本以及产品代码金字塔矢量量化器的预测矢量量化方法。该技术与大多数现有的网格连接性编码方案兼容,并且不需要使用熵编码。除压缩外,我们的矢量量化方案还可通过加速线性顶点变换的计算来降低复杂度。因此,可以在不进行压缩的情况下,以传统方法所需时间的大约60%解码和转换已编码的顶点集。

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