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Visualization of vector fields using seed LIC and volume rendering

机译:使用种子LIC和体积渲染可视化矢量场

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Line integral convolution (LIC) is a powerful texture-based technique for visualizing vector fields. Due to the high computational expense of generating 3D textures and the difficulties of effectively displaying the result, LIC has most commonly been used to depict vector fields in 2D or over a surface in 3D. We propose new methods for more effective volume visualization of three-dimensional vector fields using LIC: 1) we present a fast method for computing volume LIC textures that exploits the sparsity of the input texture. 2) We propose the use of a shading technique, called limb darkening, to reveal the depth relations among the field lines. The shading effect is obtained simply by using appropriate transfer functions and, therefore, avoids using expensive shading techniques. 3) We demonstrate how two-field visualization techniques can be used to enhance the visual information describing a vector field. The volume LIC textures are rendered using texture-based rendering techniques, which allows interactive exploration of a vector field.
机译:线积分卷积(LIC)是一种强大的基于纹理的技术,用于可视化矢量场。由于生成3D纹理的计算量很大,并且难以有效显示结果,因此LIC最常用于描绘2D或3D表面上的矢量场。我们提出了使用LIC来更有效地对三维矢量场进行体积可视化的新方法:1)我们提出了一种利用输入纹理的稀疏性来计算体积LIC纹理的快速方法。 2)我们建议使用一种称为“肢体变暗”的阴影技术来揭示场线之间的深度关系。仅通过使用适当的传递函数即可获得阴影效果,因此避免了使用昂贵的阴影技术。 3)我们演示了如何使用两场可视化技术来增强描述矢量场的视觉信息。使用基于纹理的渲染技术来渲染LIC体纹理,该技术允许对矢量场进行交互式探索。

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