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Provenance and Annotation for Visual Exploration Systems

机译:视觉探索系统的来源和注释

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摘要

Exploring data using visualization systems has been shown to be an extremely powerful technique. However, one of the challenges with such systems is an inability to completely support the knowledge discovery process. More than simply looking at data, users will make a semipermanent record of their visualizations by printing out a hard copy. Subsequently, users will mark and annotate these static representations, either for dissemination purposes or to augment their personal memory of what was witnessed. In this paper, we present a model for recording the history of user explorations in visualization environments, augmented with the capability for users to annotate their explorations. A prototype system is used to demonstrate how this provenance information can be recalled and shared. The prototype system generates interactive visualizations of the provenance data using a spatio-temporal technique. Beyond the technical details of our model and prototype, results from a controlled experiment that explores how different history mechanisms impact problem solving in visualization environments are presented
机译:使用可视化系统探索数据已被证明是一种非常强大的技术。但是,这种系统的挑战之一是无法完全支持知识发现过程。用户不仅可以查看数据,还可以通过打印出硬拷贝来半永久记录其可视化效果。随后,用户将对这些静态表示进行标记和注释,以用于传播目的或增强他们对所见证内容的个人记忆。在本文中,我们提供了一个模型,用于在可视化环境中记录用户探索的历史记录,并增强了用户注释其探索的功能。使用原型系统来演示如何调用和共享该出处信息。原型系统使用时空技术生成物源数据的交互式可视化。除了我们的模型和原型的技术细节之外,还提供了受控实验的结果,该实验探索了不同的历史记录机制如何影响可视化环境中的问题解决。

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