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首页> 外文期刊>IEEE transactions on visualization and computer graphics >Image-Based Streamline Generation and Rendering
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Image-Based Streamline Generation and Rendering

机译:基于图像的流线生成和渲染

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Seeding streamlines in 3D flow fields without considering their projections in screen space can produce visually cluttered rendering results. Streamlines will overlap or intersect with each other in the output image, which makes it difficult for the user to perceive the underlying flow structure. This paper presents a method to control the seeding and generation of streamlines in image space to avoid visual cluttering and allow a more flexible exploration of flow fields. In our algorithm, 2D images with depth maps generated by a variety of visualization techniques can be used as input from which seeds are placed and streamlines are generated. The density and rendering styles of streamlines can be flexibly controlled based on various criteria to improve visual clarity. With our image space approach, it is straightforward to implement the level of detail rendering, depth peeling, and stylized rendering of streamlines to allow for more effective visualization of 3D flow fields.
机译:在3D流场中播种流线而不考虑其在屏幕空间中的投影会产生视觉混乱的渲染结果。流线将在输出图像中相互重叠或相交,这使用户难以感知基本的流结构。本文提出了一种方法来控制图像空间中流线的播种和生成,以避免视觉混乱,并允许更灵活地探索流场。在我们的算法中,具有由各种可视化技术生成的深度图的2D图像可用作输入,以放置种子并生成流线。流线的密度和渲染样式可以根据各种标准灵活控制,以提高视觉清晰度。使用我们的图像空间方法,可以轻松实现流水线的细节渲染,深度去皮和样式化渲染级别,从而可以更有效地可视化3D流场。

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