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Caustics Mapping: An Image-Space Technique for Real-Time Caustics

机译:焦散映射:实时焦散的图像空间技术

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In this paper, we present a simple and practical technique for real-time rendering of caustics from reflective and refractive objects. Our algorithm, conceptually similar to shadow mapping, consists of two main parts: creation of a caustic map texture, and utilization of the map to render caustics onto nonshiny surfaces. Our approach avoids performing any expensive geometric tests, such as ray-object intersection, and involves no precomputation; both of which are common features in previous work. The algorithm is well suited for the standard rasterization pipeline and runs entirely on the graphics hardware
机译:在本文中,我们提出了一种简单实用的技术,用于实时渲染反射和折射物体的焦散。我们的算法在概念上类似于阴影贴图,它包括两个主要部分:创建苛性贴图纹理,以及利用贴图将苛性剂渲染到非发光表面上。我们的方法避免了执行任何昂贵的几何测试,例如射线与物体的相交,并且不涉及预计算;两者都是以前工作中的共同特征。该算法非常适合标准栅格化管道,并且完全在图形硬件上运行

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