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Enhancing Depth-Perception with Flexible Volumetric Halos

机译:通过灵活的体积光晕增强深度感知

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摘要

Volumetric data commonly has high depth complexity which makes it difficult to judge spatial relationships accurately. There are many different ways to enhance depth perception, such as shading, contours, and shadows. Artists and illustrators frequently employ halos for this purpose. In this technique, regions surrounding the edges of certain structures are darkened or brightened which makes it easier to judge occlusion. Based on this concept, we present a flexible method for enhancing and highlighting structures of interest using GPU-based direct volume rendering. Our approach uses an interactively defined halo transfer function to classify structures of interest based on data value, direction, and position. A feature-preserving spreading algorithm is applied to distribute seed values to neighboring locations, generating a controllably smooth field of halo intensities. These halo intensities are then mapped to colors and opacities using a halo profile function. Our method can be used to annotate features at interactive frame rates.
机译:体数据通常具有很高的深度复杂度,这使得难以准确判断空间关系。有许多不同的方法可以增强深度感知,例如阴影,轮廓和阴影。艺术家和插图画家经常为此目的使用光晕。在这种技术中,某些结构边缘周围的区域变暗或变亮,这使得判断遮挡变得更容易。基于此概念,我们提出了一种灵活的方法,用于使用基于GPU的直接体积渲染来增强和突出显示感兴趣的结构。我们的方法使用交互式定义的光环传递函数,根据数据值,方向和位置对感兴趣的结构进行分类。保留特征的扩展算法应用于将种子值分布到相邻位置,从而产生可控的光晕强度平滑场。然后使用光晕轮廓函数将这些光晕强度映射到颜色和不透明度。我们的方法可用于以交互帧速率注释特征。

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