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Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation

机译:在沉浸式乒乓球模拟中与人形头像的实时互动

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In this paper, we report on the realization of an immersive table tennis simulation. After describing the hardware necessities of our system, we give insight into different aspects of the simulation. In particular, the developed methods for collision detection and physical simulation are presented. The design of the virtual opponent is of crucial importance to realize an enjoyable game. Therefore, we report on the implemented game strategy and the animation of the opponent. Since table tennis is one of the fastest sports, the synchronization of the human player's movements and the visual output on the projection wall is a very challenging problem to solve. To overcome the latencies in our system, we designed a prediction method that allows high speed interaction with our application
机译:在本文中,我们报告了沉浸式乒乓球模拟的实现。在描述了我们系统的硬件需求之后,我们将深入了解仿真的不同方面。特别是,提出了用于碰撞检测和物理模拟的开发方法。虚拟对手的设计对于实现令人愉悦的游戏至关重要。因此,我们报告了已实施的游戏策略和对手的动画。由于乒乓球是最快的运动之一,因此人类运动员的动作与投影墙上的视觉输出的同步是一个非常具有挑战性的问题。为了克服系统中的延迟,我们设计了一种预测方法,该方法可以与我们的应用程序进行高速交互

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