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Shadow Elimination and Blinding Light Suppression for Interactive Projected Displays

机译:交互式投影显示器的阴影消除和盲光抑制

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A major problem with interactive displays based on front projection is that users cast undesirable shadows on the display surface. This paper demonstrates that shadows can be muted by redundantly illuminating the display surface using multiple projectors, all mounted at different locations. However, this technique alone does not eliminate shadows: Multiple projectors create multiple dark regions on the surface (penumbral occlusions) and cast undesirable light onto the users. These problems can be solved by eliminating shadows and suppressing the light that falls on occluding users by actively modifying the projected output. This paper categorizes various methods that can be used to achieve redundant illumination, shadow elimination, and blinding light suppression and evaluates their performance.
机译:基于正投影的交互式显示器的主要问题是用户在显示器表面上投射不希望的阴影。本文演示了可以通过使用多个投影仪(都安装在不同位置)冗余照亮显示表面来消除阴影。但是,仅靠这种技术并不能消除阴影:多台投影仪在表面上会形成多个暗区(半影遮挡),并将不希望的光线投射到用户身上。这些问题可以通过消除阴影并通过主动修改投影输出来抑制落在用户身上的光线来解决。本文对可用于实现冗余照明,阴影消除和盲光抑制的各种方法进行了分类,并对它们的性能进行了评估。

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