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首页> 外文期刊>IEEE transactions on visualization and computer graphics >Constrained Texture Synthesis via Energy Minimization
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Constrained Texture Synthesis via Energy Minimization

机译:通过能量最小化限制纹理合成

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This paper describes CMS (constrained minimization synthesis), a fast, robust texture synthesis algorithm that creates output textures while satisfying constraints. We show that constrained texture synthesis can be posed in a principled way as an energy minimization problem that requires balancing two measures of quality: constraint satisfaction and texture seamlessness. We then present an efficient algorithm for finding good solutions to this problem using an adaptation of graphcut energy minimization. CMS is particularly well suited to detail synthesis, the process of adding high-resolution detail to low-resolution images. It also supports the full image analogies framework, while providing superior image quality and performance. CMS is easily extended to handle multiple constraints on a single output, thus enabling novel applications that combine both user-specified and image-based control
机译:本文介绍了CMS(约束最小化合成),它是一种快速,鲁棒的纹理合成算法,可在满足约束的同时创建输出纹理。我们表明,可以以有原则的方式提出约束纹理合成作为一个能量最小化问题,该问题要求平衡两种质量度量:约束满足和纹理无缝性。然后,我们提出了一种有效的算法,可以通过使用graphcut能量最小化来找到此问题的好的解决方案。 CMS特别适合于细节合成,即向低分辨率图像添加高分辨率细节的过程。它还支持完整的图像类比框架,同时提供卓越的图像质量和性能。 CMS易于扩展以在单个输出上处理多个约束,从而使结合用户指定和基于图像的控制的新颖应用成为可能

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