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Decoupling Illumination from Isosurface Generation Using 4D Light Transport

机译:使用4D光传输从等值面生成中分离照明

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One way to provide global illumination for the scientist who performs an interactive sweep through a 3D scalar dataset is to pre-compute global illumination, resample the radiance onto a 3D grid, then use it as a 3D texture. The basic approach of repeatedly extracting isosurfaces, illuminating them, and then building a 3D illumination grid suffers from the non-uniform sampling that arises from coupling the sampling of radiance with the sampling of isosurfaces. We demonstrate how the illumination step can be decoupled from the isosurface extraction step by illuminating the entire 3D scalar function as a 3-manifold in 4-dimensional space. By reformulating light transport in a higher dimension, one can sample a 3D volume without requiring the radiance samples to aggregate along individual isosurfaces in the pre-computed illumination grid.
机译:为通过3D标量数据集执行交互式扫描的科学家提供全局照明的一种方法是,预先计算全局照明,将辐射重新采样到3D网格上,然后将其用作3D纹理。重复提取等值面,对其进行照明,然后构建3D照明网格的基本方法,是由于将辐射度采样与等值面采样耦合而产生的采样不均匀。我们演示了如何通过将整个3D标量函数作为4维空间中的3个流形照亮来将照明步骤与等值面提取步骤分离。通过在更高维度上重新构造光传输,可以对3D体积进行采样,而无需辐射采样沿着预先计算的照明栅格中的各个等值面聚集。

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