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Mapping High-Fidelity Volume Rendering for Medical Imaging to CPU, GPU and Many-Core Architectures

机译:将医学成像的高保真体绘制映射到CPU,GPU和多核架构

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摘要

Medical volumetric imaging requires high fidelity, high performance rendering algorithms. We motivate and analyze new volumetric rendering algorithms that are suited to modern parallel processing architectures. First, we describe the three major categories of volume rendering algorithms and confirm through an imaging scientist-guided evaluation that ray-casting is the most acceptable. We describe a thread- and data-parallel implementation of ray-casting that makes it amenable to key architectural trends of three modern commodity parallel architectures: multi-core, GPU, and an upcoming many-core Intel® architecture code-named Larrabee. We achieve more than an order of magnitude performance improvement on a number of large 3D medical datasets. We further describe a data compression scheme that significantly reduces data-transfer overhead. This allows our approach to scale well to large numbers of Larrabee cores.
机译:医学体积成像需要高保真,高性能的渲染算法。我们激励并分析适合现代并行处理体系结构的新体绘制算法。首先,我们描述体绘制算法的三个主要类别,并通过成像科学家指导的评估来确认射线投射是最可接受的。我们描述了光线广播的线程和数据并行实现,使其能够顺应三种现代商品并行体系结构的主要体系结构趋势:多核,GPU和即将推出的多核英特尔®架构,代号为Larrabee。我们在许多大型3D医学数据集上实现了超过一个数量级的性能改进。我们进一步描述了一种数据压缩方案,该方案可大大减少数据传输开销。这使我们的方法可以很好地扩展到大量的Larrabee内核。

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