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Color Seamlessness in Multi-Projector Displays Using Constrained Gamut Morphing

机译:使用受限色域变形的多投影仪显示器中的颜色无缝性

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Multi-projector displays show significant spatial variation in 3D color gamut due to variation in the chromaticity gamuts across the projectors, vignetting effect of each projector and also overlap across adjacent projectors. In this paper we present a new constrained gamut morphing algorithm that removes all these variations and results in true color seamlessness across tiled multiprojector displays. Our color morphing algorithm adjusts the intensities of light from each pixel of each projector precisely to achieve a smooth morphing from one projector’s gamut to the other’s through the overlap region. This morphing is achieved by imposing precise constraints on the perceptual difference between the gamuts of two adjacent pixels. In addition, our gamut morphing assures a C1 continuity yielding visually pleasing appearance across the entire display.We demonstrate our method successfully on a planar and a curved display using both low and high-end projectors. Our approach is completely scalable, efficient and automatic. We also demonstrate the real-time performance of our image correction algorithm on GPUs for interactive applications. To the best of our knowledge, this is the first work that presents a scalable method with a strong foundation in perception and realizes, for the first time, a truly seamless display where the number of projectors cannot be deciphered.
机译:由于跨投影仪的色度色域变化,每个投影仪的渐晕效果以及跨相邻投影仪的重叠,多投影仪显示器在3D色域中显示出显着的空间变化。在本文中,我们提出了一种新的约束色域变形算法,该算法消除了所有这些变化,并在平铺的多投影仪显示器上实现了真正的色彩无缝性。我们的色彩变形算法可以精确调整每台投影机每个像素的光强度,以实现从一台投影机的色域到通过重叠区域到另一台投影机的色域的平滑变形。通过对两个相邻像素的色域之间的感知差异施加精确的约束,可以实现这种变形。此外,我们的色域变形可确保C1连续性,从而在整个显示器上产生令人愉悦的外观。我们使用低端和高端投影仪在平面和曲面显示器上成功演示了我们的方法。我们的方法是完全可扩展,高效和自动的。我们还演示了针对交互式应用的GPU上图像校正算法的实时性能。据我们所知,这是第一部提出可扩展方法的方法,该方法具有扎实的感知基础,并首次实现了无法解码投影机数量的真正无缝显示。

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