首页> 外文期刊>IEEE transactions on visualization and computer graphics >Robust High-Resolution Cloth Using Parallelism, History-Based Collisions, and Accurate Friction
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Robust High-Resolution Cloth Using Parallelism, History-Based Collisions, and Accurate Friction

机译:使用平行度,基于历史的碰撞和精确的摩擦力的坚固耐用的高分辨率布料

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摘要

In this paper we simulate high resolution cloth consisting of up to 2 million triangles which allows us to achieve highly detailed folds and wrinkles. Since the level of detail is also influenced by object collision and self collision, we propose a more accurate model for cloth-object friction. We also propose a robust history-based repulsion/collision framework where repulsions are treated accurately and efficiently on a per time step basis. Distributed memory parallelism is used for both time evolution and collisions and we specifically address Gauss-Seidel ordering of repulsion/collision response. This algorithm is demonstrated by several high resolution and high-fidelity simulations.
机译:在本文中,我们模拟了由多达200万个三角形组成的高分辨率布料,这使我们可以实现高度详细的褶皱和皱纹。由于细节水平也受物体碰撞和自我碰撞的影响,因此我们提出了一种更精确的布料-物体摩擦模型。我们还提出了一个强大的基于历史的排斥/冲突框架,其中在每个时间步的基础上准确,有效地处理了排斥。分布式内存并行性用于时间演化和冲突,并且我们专门解决排斥/碰撞响应的高斯-赛德尔排序。几种高分辨率和高保真度的仿真证明了该算法。

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