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Simulating Low-Cost Cameras for Augmented Reality Compositing

机译:模拟用于增强现实合成的低成本相机

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Video see-through Augmented Reality adds computer graphics to the real world in real time by overlaying graphics onto a live video feed. To achieve a realistic integration of the virtual and real imagery, the rendered images should have a similar appearance and quality to those produced by the video camera. This paper describes a compositing method which models the artifacts produced by a small low-cost camera, and adds these effects to an ideal pinhole image produced by conventional rendering methods. We attempt to model and simulate each step of the imaging process, including distortions, chromatic aberrations, blur, Bayer masking, noise, sharpening, and color-space compression, all while requiring only an RGBA image and an estimate of camera velocity as inputs.
机译:视频透视增强现实通过将图形叠加到实时视频源上,将计算机图形实时添加到现实世界中。为了实现虚拟图像和真实图像的现实融合,渲染的图像应具有与视频摄像机相似的外观和质量。本文介绍了一种合成方法,该方法可以对由小型低成本相机产生的伪像进行建模,并将这些效果添加到通过常规渲染方法产生的理想针孔图像中。我们尝试对成像过程的每个步骤进行建模和仿真,包括失真,色差,模糊,Bayer蒙版,噪声,锐化和色彩空间压缩,而所有这些仅需要RGBA图像并以摄像机速度的估计作为输入。

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