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Single-Pass Composable 3D Lens Rendering and Spatiotemporal 3D Lenses

机译:单通道可组合3D镜头渲染和时空3D镜头

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摘要

We present a new 3D lens rendering technique and a new spatiotemporal lens. Interactive 3D lenses, often called volumetric lenses, provide users with alternative views of data sets within 3D lens boundaries while maintaining the surrounding overview (context). In contrast to previous multipass rendering work, we discuss the strengths, limitations, and performance costs of a single-pass technique especially suited to fragment-level lens effects, such as color mapping, lighting, and clipping. Some object-level effects, such as a data set selection lens, are also incorporated, with each object's geometry being processed once by the graphics pipeline. For a substantial range of effects, our approach supports several composable lenses at interactive frame rates without performance loss during increasing lens intersections or manipulation by a user. Other cases, for which this performance cannot be achieved, are also discussed. We illustrate possible applications of our lens system, including Time Warp lenses for exploring time-varying data sets.
机译:我们提出了一种新的3D镜头渲染技术和一种新的时空镜头。交互式3D镜头(通常称为体积镜头)可为用户提供3D镜头边界内的数据集的替代视图,同时保持周围的概览(上下文)。与以前的多通道渲染工作相反,我们讨论了单通道技术的优势,局限性和性能成本,这些技术特别适用于片段级镜头效果,例如颜色映射,照明和剪切。还合并了一些对象级效果,例如数据集选择镜头,每个对象的几何图形均由图形管线处理一次。对于较大范围的效果,我们的方法以交互帧速率支持多个可组合镜头,而在增加镜头相交或用户操作期间不会降低性能。还讨论了无法实现此性能的其他情况。我们说明了镜头系统的可能应用,包括用于探索时变数据集的Time Warp镜头。

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