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Animation, Small Multiples, and the Effect of Mental Map Preservation in Dynamic Graphs

机译:动画,小倍数以及动态图中心理图保存的效果

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In this paper, we present the results of a human-computer interaction experiment that compared the performance of the animation of dynamic graphs to the presentation of small multiples and the effect that mental map preservation had on the two conditions. Questions used in the experiment were selected to test both local and global properties of graph evolution over time. The data sets used in this experiment were derived from standard benchmark data sets of the information visualization community. We found that small multiples gave significantly faster performance than animation overall and for each of our five graph comprehension tasks. In addition, small multiples had significantly more errors than animation for the tasks of determining sets of nodes or edges added to the graph during the same timeslice, although a positive time-error correlation coefficient suggests that, in this case, faster responses did not lead to more errors. This result suggests that, for these two tasks, animation is preferable if accuracy is more important than speed. Preserving the mental map under either the animation or the small multiples condition had little influence in terms of error rate and response time.
机译:在本文中,我们提供了人机交互实验的结果,该实验将动态图动画的性能与小倍数的表示形式进行了比较,并比较了心理地图保存在这两种情况下的影响。选择实验中使用的问题来测试图形随时间变化的局部和全局特性。本实验中使用的数据集来自信息可视化社区的标准基准数据集。我们发现,对于我们的五个图形理解任务中的每一个,小倍数的性能要比动画整体快得多。此外,对于确定在相同时间片内添加到图中的节点或边集的任务,小倍数具有比动画明显更多的错误,尽管正时误差相关系数表明,在这种情况下,较快的响应不会导致更多错误。该结果表明,对于这两个任务,如果精度比速度更重要,则动画是可取的。在动画或小倍数条件下保存思维导图在错误率和响应时间方面几乎没有影响。

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