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首页> 外文期刊>Visualization and Computer Graphics, IEEE Transactions on >Example-Based Automatic Music-Driven Conventional Dance Motion Synthesis
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Example-Based Automatic Music-Driven Conventional Dance Motion Synthesis

机译:基于示例的自动音乐驱动的常规舞蹈动作合成

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摘要

We introduce a novel method for synthesizing dance motions that follow the emotions and contents of a piece of music. Our method employs a learning-based approach to model the music to motion mapping relationship embodied in example dance motions along with those motions' accompanying background music. A key step in our method is to train a music to motion matching quality rating function through learning the music to motion mapping relationship exhibited in synchronized music and dance motion data, which were captured from professional human dance performance. To generate an optimal sequence of dance motion segments to match with a piece of music, we introduce a constraint-based dynamic programming procedure. This procedure considers both music to motion matching quality and visual smoothness of a resultant dance motion sequence. We also introduce a two-way evaluation strategy, coupled with a GPU-based implementation, through which we can execute the dynamic programming process in parallel, resulting in significant speedup. To evaluate the effectiveness of our method, we quantitatively compare the dance motions synthesized by our method with motion synthesis results by several peer methods using the motions captured from professional human dancers' performance as the gold standard. We also conducted several medium-scale user studies to explore how perceptually our dance motion synthesis method can outperform existing methods in synthesizing dance motions to match with a piece of music. These user studies produced very positive results on our music-driven dance motion synthesis experiments for several Asian dance genres, confirming the advantages of our method.
机译:我们介绍了一种新颖的方法,可以根据音乐的情感和内容来合成舞蹈动作。我们的方法采用基于学习的方法来对示例舞蹈动作中所体现的音乐与动作映射关系以及这些动作的伴随背景音乐进行建模。我们方法的关键步骤是通过学习同步音乐和舞蹈运动数据中展现的音乐与运动映射关系来训练音乐与运动匹配质量评级功能,这些关系是从专业的人类舞蹈表演中捕获的。为了生成最佳的舞蹈动作片段序列以与音乐匹配,我们引入了基于约束的动态编程过程。此过程同时考虑了音乐与运动的匹配质量以及所得舞蹈运动序列的视觉平滑度。我们还介绍了一种双向评估策略,以及基于GPU的实现,通过它我们可以并行执行动态编程过程,从而显着提高了速度。为了评估我们方法的有效性,我们使用从专业舞者表演中捕获的动作作为金标准,将本方法合成的舞蹈动作与几种同等方法的动作合成结果进行定量比较。我们还进行了几项中等规模的用户研究,以探索我们的舞蹈动作合成方法在合成舞蹈动作以匹配音乐时如何在感知上优于现有方法。这些用户研究在我们针对几种亚洲舞蹈类型的音乐驱动的舞蹈动作合成实验中产生了非常积极的结果,证实了我们方法的优势。

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