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Dynamic Affordances in Embodied Interactive Systems: The Role of Display and Mode of Locomotion

机译:体验式互动系统中的动态负担:显示的作用和移动方式

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We investigated how the properties of interactive virtual reality systems affect user behavior in full-body embodied interactions. Our experiment compared four interactive virtual reality systems using different display types (CAVE vs. HMD) and modes of locomotion (walking vs. joystick). Participants performed a perceptual-motor coordination task, in which they had to choose among a series of opportunities to pass through a gate that cycled open and closed and then board a moving train. Mode of locomotion, but not type of display, affected how participants chose opportunities for action. Both mode of locomotion and display affected performance when participants acted on their choices. We conclude that technological properties of virtual reality system (both display and mode of locomotion) significantly affected opportunities for action available in the environment (affordances) and discuss implications for design and practical applications of immersive interactive systems.
机译:我们研究了交互式虚拟现实系统的属性如何影响全身体现的交互中的用户行为。我们的实验比较了四个使用不同显示类型(CAVE与HMD)和运动模式(行走与操纵杆)的交互式虚拟现实系统。参与者执行了感知运动协调任务,其中他们必须在一系列机会中进行选择,这些机会要经过一扇打开和关闭,然后登上动车的大门。运动方式(而不是展示方式)影响了参与者选择行动机会的方式。当参与者按照自己的选择行动时,运动模式和显示模式都会影响其性能。我们得出的结论是,虚拟现实系统的技术属性(包括显示和移动模式)都显着影响了环境中的可用行动机会(负担),并讨论了对沉浸式交互系统的设计和实际应用的意义。

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