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A Study of Layout, Rendering, and Interaction Methods for Immersive Graph Visualization

机译:沉浸式图形可视化的布局,渲染和交互方法研究

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Information visualization has traditionally limited itself to 2D representations, primarily due to the prevalence of 2D displays and report formats. However, there has been a recent surge in popularity of consumer grade 3D displays and immersive head-mounted displays (HMDs). The ubiquity of such displays enables the possibility of immersive, stereoscopic visualization environments. While techniques that utilize such immersive environments have been explored extensively for spatial and scientific visualizations, contrastingly very little has been explored for information visualization. In this paper, we present our considerations of layout, rendering, and interaction methods for visualizing graphs in an immersive environment. We conducted a user study to evaluate our techniques compared to traditional 2D graph visualization. The results show that participants answered significantly faster with a fewer number of interactions using our techniques, especially for more difficult tasks. While the overall correctness rates are not significantly different, we found that participants gave significantly more correct answers using our techniques for larger graphs.
机译:传统上,信息可视化将自身局限于2D表示形式,这主要是由于2D显示和报告格式的普遍存在。但是,近来消费级3D显示器和沉浸式头戴式显示器(HMD)的受欢迎程度激增。这样的显示器无处不在,使沉浸式立体可视化环境成为可能。尽管针对空间和科学可视化已广泛探索了利用这种沉浸式环境的技术,但相比之下,针对信息可视化却仅进行了很少的探索。在本文中,我们提出了在沉浸式环境中可视化图形的布局,渲染和交互方法的注意事项。与传统的2D图形可视化相比,我们进行了一项用户研究,以评估我们的技术。结果表明,参与者使用我们的技术进行的互动次数更少,因此回答的速度显着提高,尤其是对于较困难的任务。虽然总体正确率没有显着差异,但我们发现,对于较大的图表,参与者使用我们的技术给出了明显更多的正确答案。

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