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Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays

机译:解决头戴式显示器中的聚变与容纳冲突

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The vergence-accommodation conflict (VAC) remains a major problem in head-mounted displays for virtual and augmented reality (VR and AR). In this review, I discuss why this problem is pivotal for nearby tasks in VR and AR, present a comprehensive taxonomy of potential solutions, address advantages and shortfalls of each design, and cover various ways to better evaluate the solutions. The review describes how VAC is addressed in monocular, stereoscopic, and multiscopic HMDs, including retinal scanning and accommodation-free displays. Eye-tracking-based approaches that do not provide natural focal cues—gaze-guided blur and dynamic stereoscopy—are also covered. Promising future research directions in this area are identified.
机译:在用于虚拟现实和增强现实(VR和AR)的头戴式显示器中,聚散适应冲突(VAC)仍然是一个主要问题。在这篇综述中,我讨论了为什么这个问题对于VR和AR中的附近任务至关重要,它提出了潜在解决方案的全面分类法,解决了每种设计的优点和缺点,并介绍了各种方法来更好地评估解决方案。这篇综述描述了如何在单眼,立体和多头HMD中解决VAC,包括视网膜扫描和无调节显示。还涵盖了不提供自然焦点提示的基于眼动的方法(注视引导模糊和动态立体)。确定了该领域有希望的未来研究方向。

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