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Visualization-by-Sketching: An Artist's Interface for Creating Multivariate Time-Varying Data Visualizations

机译:草图可视化:用于创建多元时变数据可视化的艺术家界面

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摘要

We present Visualization-by-Sketching, a direct-manipulation user interface for designing new data visualizations. The goals are twofold: First, make the process of creating real, animated, data-driven visualizations of complex information more accessible to artists, graphic designers, and other visual experts with traditional, non-technical training. Second, support and enhance the role of human creativity in visualization design, enabling visual experimentation and workflows similar to what is possible with traditional artistic media. The approach is to conceive of visualization design as a combination of processes that are already closely linked with visual creativity: sketching, digital painting, image editing, and reacting to exemplars. Rather than studying and tweaking low-level algorithms and their parameters, designers create new visualizations by painting directly on top of a digital data canvas, sketching data glyphs, and arranging and blending together multiple layers of animated 2D graphics. This requires new algorithms and techniques to interpret painterly user input relative to data “under” the canvas, balance artistic freedom with the need to produce accurate data visualizations, and interactively explore large (e.g., terabyte-sized) multivariate datasets. Results demonstrate a variety of multivariate data visualization techniques can be rapidly recreated using the interface. More importantly, results and feedback from artists support the potential for interfaces in this style to attract new, creative users to the challenging task of designing more effective data visualizations and to help these users stay “in the creative zone” as they work.
机译:我们介绍了草图可视化,这是一种用于设计新数据可视化的直接操作用户界面。目标是双重的:首先,通过传统的非技术培训,使艺术家,图形设计师和其他视觉专家更容易访问创建复杂信息的真实,动画,数据驱动的可视化过程。其次,支持并增强人类创造力在可视化设计中的作用,从而使视觉实验和工作流与传统艺术媒体所能实现的相似。该方法是将可视化设计视为已与视觉创造力紧密联系的过程的组合:素描,数字绘画,图像编辑以及对示例的反应。设计人员无需研究和调整低级算法及其参数,而是通过直接在数字数据画布上绘画,绘制数据字形以及将多层动画2D图形排列和混合在一起来创建新的可视化效果。这就需要新的算法和技术来解释相对于画布“下方”的数据的绘画用户输入,在艺术自由与产生精确数据可视化的需求之间取得平衡,并交互式地探索大型(例如TB级)多元数据集。结果表明,可以使用该界面快速重新创建各种多元数据可视化技术。更重要的是,艺术家的结果和反馈支持这种界面的潜力,以吸引新的创意用户从事更具挑战性的任务,即设计更有效的数据可视化,并帮助这些用户在工作时保持“创意区”。

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