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The Problem of Persistence with Rotating Displays

机译:旋转显示的持久性问题

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Motion-to-photon latency causes images to sway from side to side in a VR/AR system, while display persistence causes smearing; both of these are undesirable artifacts. We show that once latency is reduced or eliminated, smearing due to display persistence becomes the dominant visual artifact, even with accurate tracker prediction. We investigate the human perceptual mechanisms responsible for this and we demonstrate a modified 3D rotation display controller architecture for driving a high speed digital display which minimizes latency and persistence. We simulate it in software and we built a testbench based on a very high frame rate (2880 fps 1-bit images) display system mounted on a mechanical rotation gantry which emulates display rotation during head rotation in an HMD.
机译:运动到光子的延迟会导致图像在VR / AR系统中左右摇摆,而显示余辉会造成拖尾现象。这些都是不可取的伪像。我们显示,一旦减少或消除了等待时间,即使具有精确的跟踪器预测,由于显示持久性造成的拖影也会成为主要的视觉伪像。我们调查了造成这种情况的人类感知机制,并展示了一种改进的3D旋转显示控制器体系结构,用于驱动高速数字显示,从而最大程度地减少了等待时间和持久性。我们在软件中对其进行仿真,并基于安装在机械旋转机架上的非常高的帧速率(2880 fps 1位图像)显示系统构建了一个测试平台,该系统模拟HMD中头部旋转期间的显示旋转。

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