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A Grammar-based Approach for Modeling User Interactions and Generating Suggestions During the Data Exploration Process

机译:在数据探索过程中用于建模用户交互和生成建议的基于语法的方法

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Despite the recent popularity of visual analytics focusing on big data, little is known about how to support users that use visualization techniques to explore multi-dimensional datasets and accomplish specific tasks. Our lack of models that can assist end-users during the data exploration process has made it challenging to learn from the user's interactive and analytical process. The ability to model how a user interacts with a specific visualization technique and what difficulties they face are paramount in supporting individuals with discovering new patterns within their complex datasets. This paper introduces the notion of visualization systems understanding and modeling user interactions with the intent of guiding a user through a task thereby enhancing visual data exploration. The challenges faced and the necessary future steps to take are discussed; and to provide a working example, a grammar-based model is presented that can learn from user interactions, determine the common patterns among a number of subjects using a K-Reversible algorithm, build a set of rules, and apply those rules in the form of suggestions to new users with the goal of guiding them along their visual analytic process. A formal evaluation study with 300 subjects was performed showing that our grammar-based model is effective at capturing the interactive process followed by users and that further research in this area has the potential to positively impact how users interact with a visualization system.
机译:尽管近来流行于大数据的可视化分析,但如何支持使用可视化技术探索多维数据集并完成特定任务的用户知之甚少。我们缺乏可以在数据探索过程中为最终用户提供帮助的模型,这使得向用户的交互和分析过程学习变得颇具挑战性。对用户如何与特定的可视化技术进行交互进行建模以及他们面临的困难的能力对于支持个人在其复杂数据集中发现新模式至关重要。本文介绍了可视化系统的概念,该概念用于理解和建模用户交互,目的是指导用户完成任务,从而增强可视数据的探索。讨论了面临的挑战和今后必须采取的步骤;为了提供一个有效的示例,提出了一种基于语法的模型,该模型可以从用户交互中学习,使用K可逆算法确定多个主题之间的通用模式,构建一组规则并以以下形式应用这些规则对新用户的建议,旨在指导他们进行视觉分析过程。进行了一项包含300个主题的正式评估研究,结果表明我们基于语法的模型可以有效地捕获用户紧随其后的交互过程,并且在该领域的进一步研究可能会对用户与可视化系统的交互产生积极影响。

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