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Collaborative multimedia systems: synthesis of media objects

机译:协作多媒体系统:媒体对象的合成

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When a group {/1,..., l/sub n/} of individuals wishes to collaboratively construct a complex multimedia document, the first requirement is that they be able to manipulate media-objects created by one another. For instance, if individual L/sub j/ wishes to access some media objects present at participant l/sub k/'s site, he must be able to: 1) retrieve this object from across the network, 2) ensure that the object is in a form that is compatible with the viewing/editing resources he has available at his node, and 3) ensure that the object has the desired quality (such as image size and resolution). Furthermore, he must be able to achieve these goals at the lowest possible cost. In this paper, we develop a theory of media objects, and present optimal algorithms for collaborative object sharing/synthesis of the sort envisaged above. We then extend the algorithms to incorporate quality constraints (such as image size) as well as distribution across multiple nodes. The theoretical model is validated by an experimental implementation that supports the theoretical results.
机译:当一组{/1,...,l/sub n /}个人希望共同构建一个复杂的多媒体文档时,第一个要求是他们能够操纵彼此创建的媒体对象。例如,如果各个L / sub j /希望访问参与者l / sub k /站点上存在的某些媒体对象,则他必须能够:1)从整个网络中检索该对象,2)确保该对象格式与他在节点上可用的查看/编辑资源兼容,并且3)确保对象具有所需的质量(例如图像大小和分辨率)。此外,他必须能够以最低的成本实现这些目标。在本文中,我们发展了一种媒体对象理论,并提出了用于上述设想的协作对象共享/综合的最佳算法。然后,我们扩展算法以合并质量约束(例如图像大小)以及跨多个节点的分布。理论模型通过支持理论结果的实验​​实现进行了验证。

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