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Variational principles, surface evolution, PDEs, level set methods, and the stereo problem

机译:变分原理,表面演化,PDE,水平集方法和立体问题

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摘要

We present a novel geometric approach for solving the stereo problem for an arbitrary number of images (/spl ges/2). It is based upon the definition of a variational principle that must be satisfied by the surfaces of the objects in the scene and their images. The Euler-Lagrange equations that are deduced from the variational principle provide a set of partial differential equations (PDEs) that are used to deform an initial set of surfaces which then move toward the objects to be detected. The level set implementation of these PDEs potentially provides an efficient and robust way of achieving the surface evolution and to deal automatically with changes in the surface topology during the deformations, i.e., to deal with multiple objects. Results of an implementation of our theory also dealing with occlusion and visibility are presented on synthetic and real images.
机译:我们提出了一种新颖的几何方法来解决任意数量图像(/ spl ges / 2)的立体问题。它基于变分原理的定义,必须由场景中的对象表面及其图像满足。从变分原理推导出的Euler-Lagrange方程提供了一组偏微分方程(PDE),这些偏微分方程(PDE)用于使一组初始表面变形,然后使它们朝着要检测的对象移动。这些PDE的水平集实现方式可能提供一种有效且健壮的方法来实现表面演化,并在变形过程中自动处理表面拓扑的变化,即处理多个对象。我们的理论还涉及遮挡和可见性的实施结果在合成和真实图像上呈现。

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