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Three-dimensional video compression using subband/wavelet transform with lower buffering requirements

机译:使用具有较低缓冲要求的子带/小波变换进行三维视频压缩

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Three-dimensional (3-D) video compression using wavelets decomposition along the temporal axis dictates that a number of video frames must be buffered to allow for the temporal decomposition. Buffering of frames allows for the temporal correlation to be made use of, and the larger the buffer the more effective the decomposition. One problem inherent in such a set up in interactive applications such as video conferencing, is that buffering translates into a corresponding time delay. We show that 3-D coding of such image sequences can be achieved in the true sense of temporal direction decomposition but with much less buffering requirements. For a practical coder, this can be achieved by introducing an approximation to the way the transform coefficients are encoded. Applying wavelet decomposition using some types of filters may introduce edge errors, which become more prominent in short signal segments. We also present a solution to this problem for the Daubechies (1988) family of filters.
机译:使用沿着时间轴的小波分解的三维(3-D)视频压缩指示必须缓冲多个视频帧以允许时间分解。帧的缓冲允许利用时间相关性,并且缓冲越大,分解越有效。在诸如视频会议之类的交互式应用中的这种设置中固有的一个问题是缓冲转换成相应的时间延迟。我们表明,可以在时间方向分解的真实意义上实现此类图像序列的3-D编码,但具有更少的缓冲要求。对于实际的编码器,这可以通过对变换系数的编码方式引入近似值来实现。使用某些类型的滤波器应用小波分解可能会引入边缘误差,这在短信号段中变得更加突出。我们还为Daubechies(1988)系列过滤器提出了解决此问题的方法。

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