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A new texture generation method based on pseudo-DCT coefficients

机译:一种基于伪DCT系数的纹理生成新方法

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In this paper, a new method for generating different texture images is presented. This method involves a simple transform from a certain one-dimensional (1-D) signal to an expected two-dimensional (2-D) image. Unlike traditional methods, the input signal is generated by a simple 1-D function in our work instead of a sample texture. We first transform the 1-D input signal into frequency domain using fast Fourier transform. Based on the sufficient analysis in 2-D discrete cosine transform (DCT) domain, where each of the coefficients expresses a texture feature in a certain direction, the 2-D pseudo-DCT coefficients are then constructed by appropriately rearranging the Fourier coefficients in terms of their frequency components. Finally, the corresponding texture image can be produced by 2-D inverse DCT algorithm. We applied the proposed method to generate several stochastic textures (i.e., cloud, illumination, and sand), and several structural texture images. Experimental results indicate the good performance of the proposed method.
机译:本文提出了一种生成不同纹理图像的新方法。此方法涉及从某个一维(1-D)信号到预期的二维(2-D)图像的简单转换。与传统方法不同,输入信号是通过我们的工作中的简单一维函数生成的,而不是由采样纹理生成的。我们首先使用快速傅立叶变换将一维输入信号变换到频域。基于在二维离散余弦变换(DCT)域中的充分分析(其中每个系数都在某个方向上表示纹理特征)之后,然后通过适当地重新布置傅立叶系数来构造二维伪DCT系数。他们的频率成分。最后,可以通过二维逆DCT算法产生相应的纹理图像。我们应用提出的方法来生成几种随机纹理(即云,照明和沙子)以及一些结构纹理图像。实验结果表明了该方法的良好性能。

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