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Recursive Anisotropic 2-D Gaussian Filtering Based on a Triple-Axis Decomposition

机译:基于三轴分解的递归各向异性二维高斯滤波

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摘要

We describe a recursive algorithm for anisotropic 2-D Gaussian filtering, based on separating the filter into the cascade of three, rather two, 1-D filters. The filters operate along axes obtained by integer horizontal and/or vertical pixel shifts. This eliminates interpolation, which removes spatial inhomogeneity in the filter, and produces more elliptically shaped kernels. It also results in a more regular filter structure, which facilitates implementation in DSP chips. Finally, it improves matching between filters with the same eccentricity and width, but different orientations. Our analysis and experiments indicate that the computational complexity is similar to an algorithm that operates along two axes (${<}11$ ms for a 512$,times,$ 512 image using a 3.2-GHz Pentium 4 PC). On the other hand, given a limited set of basis filter axes, there is an orientation dependent lower bound on the achievable aspect ratios.
机译:我们基于将各向异性的滤波器分为三个(而不是两个)一维滤波器的级联,描述了一种各向异性二维高斯滤波的递归算法。滤波器沿通过整数水平和/或垂直像素移位获得的轴操作。这样就消除了内插,从而消除了滤波器中的空间不均匀性,并生成了更多椭圆形的内核。它还会产生更规则的滤波器结构,从而有助于在DSP芯片中实现。最后,它改善了具有相同偏心率和宽度但方向不同的过滤器之间的匹配。我们的分析和实验表明,计算复杂度类似于沿两个轴进行操作的算法(对于使用3.2 GHz Pentium 4 PC的512 $,倍,512美元的图像,$ {<} 11 $ ms)。另一方面,给定有限的基本过滤器轴集,则可实现的宽高比取决于方向的下限。

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