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Volumetric Attribute Filtering and Interactive Visualization Using the Max-Tree Representation

机译:使用最大树表示的体积属性过滤和交互式可视化

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The Max-Tree designed for morphological attribute filtering in image processing, is a data structure in which the nodes represent connected components for all threshold levels in a data set. Attribute filters compute some attribute describing the shape or size of each connected component and then decide which components to keep or to discard. In this paper, we augment the basic Max-Tree data structure such that interactive volumetric filtering and visualization becomes possible. We introduce extensions that allow (1) direct, splatting-based, volume rendering; (2) representation of the Max-Tree on graphics hardware; and (3) fast active cell selection for isosurface generation. In all three cases, we can use the Max-Tree representation for visualization directly, without needing to reconstruct the volumetric data explicitly. We show that both filtering and visualization can be performed at interactive frame rates, ranging between 2.4 and 32 frames per seconds. In contrast, a standard texture-based volume visualization method manages only between 0.5 and 1.8 frames per second. For isovalue browsing, the experimental results show that the performance is comparable to the performance of an interval tree, where our method has the advantage that both filter threshold browsing and isolevel browsing are fast. It is shown that the methods using graphics hardware can be extended to other connected filters.
机译:用于图像处理中形态属性过滤的最大树是一种数据结构,其中节点代表数据集中所有阈值级别的连接组件。属性过滤器计算一些描述每个连接组件的形状或大小的属性,然后确定要保留或丢弃的组件。在本文中,我们扩展了基本的Max-Tree数据结构,从而使交互式体积过滤和可视化成为可能。我们引入了扩展,这些扩展允许(1)直接基于喷绘的体绘制; (2)最大树在图形硬件上的表示; (3)快速选择等值面的活性细胞。在这三种情况下,我们都可以直接使用Max-Tree表示法进行可视化,而无需显式重建体积数据。我们证明了过滤和可视化都可以交互帧速率执行,范围在每秒2.4到32帧之间。相反,标准的基于纹理的体积可视化方法仅每秒处理0.5至1.8帧。对于等值浏览,实验结果表明该性能可与间隔树的性能相媲美,其中我们的方法具有以下优点:过滤器阈值浏览和等水平线浏览均很快。结果表明,使用图形硬件的方法可以扩展到其他连接的滤波器。

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