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A Multistage Motion Vector Processing Method for Motion-Compensated Frame Interpolation

机译:运动补偿帧插值的多级运动矢量处理方法

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In this paper, a novel, low-complexity motion vector processing algorithm at the decoder is proposed for motion-compensated frame interpolation or frame rate up-conversion. We address the problems of having broken edges and deformed structures in an interpolated frame by hierarchically refining motion vectors on different block sizes. Our method explicitly considers the reliability of each received motion vector and has the capability of preserving the structure information. This is achieved by analyzing the distribution of residual energies and effectively merging blocks that have unreliable motion vectors. The motion vector reliability information is also used as a prior knowledge in motion vector refinement using a constrained vector median filter to avoid choosing identical unreliable one. We also propose using chrominance information in our method. Experimental results show that the proposed scheme has better visual quality and is also robust, even in video sequences with complex scenes and fast motion.
机译:在本文中,提出了一种新颖的,低复杂度的运动矢量处理算法,用于运动补偿帧插值或帧频上变换。我们通过对不同块大小的运动矢量进行分层细化来解决插值帧中边缘断裂和结构变形的问题。我们的方法明确考虑了每个接收到的运动矢量的可靠性,并具有保留结构信息的能力。这是通过分析剩余能量的分布并有效合并运动矢量不可靠的块来实现的。运动矢量可靠性信息还用作使用约束矢量中值滤波器的运动矢量细化的先验知识,以避免选择相同的不可靠的信息。我们还建议在我们的方法中使用色度信息。实验结果表明,所提出的方案即使在场景复杂且运动快速的视频序列中,也具有较好的视觉质量和鲁棒性。

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